Endless Demo Update MK.IX


MK.IX Changes:

General Changes:

  • Added customizable hitmarker option support.


    • Separate hitmarkers for hitting an enemy and killing an enemy
    • Separate RGB Colour, Opacity & Size values for body shots and headshots
    • Initial Rotation
    • Rotational deviation (the amount the hitmarker will randomly rotate upon a hit.)
    • Hitmarker Lifetime
  • Added projectile impacts sounds for.
  • Enemy projectile impacts will have a higher pitch.
  • Tweaked ADSing so now guns recoil more, accuracy while aiming is unaffected. (Except for shotguns*)
  • Changed the default projectile impact particle.
  • Changed blood splatter effects to be more "realistic" and changed the effect to retain rotation of the projectile as opposed to the surface angle.
  • Gave each material it's projectile impact particle, as well as the metal impact there's now wood and concrete/stone particle effects.
  • Changed the game logo from the default Unreal logo to an original logo.
  • Added bootup flashcard
  • Nerfed SPAS-12 Efficient Shell door. -0.0675s > -0.005s per hit
  • Nerfed R870 Efficient Shell door. 0.0675s > 0.015s per hit

Bugs:

  • Fixed UI & Hud elements being improper sizes causing noticeable pixel distortion in some elements. UI will now scale on a constant curve (Will incrementally jump between scales.) as opposed to a linear curve.
  • Fixed flicking projectile impact particle effects due to improperly set particle bounds.
  • *Fixed shotguns being slightly less accurate if you ADS'd.
  • Added a scroll bar to the options menu (I have no idea why there wasn't one to begin with.)
  • Fixed Screen resolutions, V-Sync and FPS limits not applying due to the game not allowing console commands.
  • Improved NPC behaviours to hopefully fix NPCs staying still when they cannot find the player after going to the last known location of the player but still tracking the player's current location
  • Enemies will now roam around to random locations instead of staying stationary.**
  • NPCs will focus on the location player gun fire was heard as before they would focus on the player themselves which was pretty much wall hacks.
  • NPCs that fire rifles will now fire in burst as opposed to continuous fire, this is reserved for another enemy type in the future.
  • Fixed area denial drones gibbing into human body parts when hit by explosions.

** - Currently this is just a duct tape fix, there are still some issues with NPCs but the focus of this update was for the new hitmarkers, impact particles and sounds. Further improvement is planned for NPCs and their behaviours as well as cleaning up their deprecated features. NPCs in their current state still has issues but function as intended.

Misc:

  • Optimized crosshair customization code to only update when clicking the "Apply" button instead of saving with each new change. (Including every time the colour bars moved.)

Files

free-fire-endless-demo-win64.zip 783 MB
Version 17 78 days ago

Get Ballistic Chaos (Formerly Free Fire) - Endless Demo

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